Blasting out of the PC with a bang this year, Call of Duty 4 brings us PC gamers back to fast paced, en-massed action of Call of Duty. Six decades moved forward since the times of the previous Call of Duty titles, the title has shifted forward to the modern era where the threat comes not from any country, but from radical terrorists. This time around, in Call of Duty 4, we’ll be limited to 2 playable characters: Sgt Soap McTavish of the SAS and Sgt. Paul Jackson of Marine Force Recon Battalion.
The story starts off as terrorists from Russia have taken hold of several nuclear warheads, SAS went on the job to retrieve one of the nukes, and moves on to the US Marines trying to take down a terrorist leader somewhere in the Middle East along with another nuclear warhead. Several events happen one after another, culminating to a daring raid in Russia’s soil to track the last of the nukes. And to aid the SAS and Force Recon in their missions is a wide array of armaments, from 9mm Berettas, MP5s M4s, machine guns, missile launchers and even an AC130 Specter Gunship.
Graphics – Graphics in Call of Duty 4 is simply a cut above the rest. Though its graphics is not on the same level as it is with Crysis, it still gives a very, very nice impression of real looking graphics. Also unlike Crysis, the game doesn’t need a very powerful video card/s in order to play it with nice graphics, nor it does need any DX10 capable card to play through it. Needless to say, if you’re gunning for the best possible graphics, a high level video card is in order.
Graphics – 5.0
Sound – This game, like that of the Metal Gear Solid Series, has the same composer in the person of Harry Gregson Williams, who is THE person to go to for making dramatic music in…. action games. Well, besides the very accurate timing of music, the sound quality is quite real, from the sounds of gunfire, the static of radio to the chirps of insects in the forest at night keeps the mood going while playing the game.
Sound – 4.0
Controls – Instead of flooding the player with multitudes of keys to press, Infinity Ward made the keys function much better now than the previous releases with support for additional mouse keys for added flexibility. It has been set for quick fingers in mind, no fire selection, no floating/supersensitive targeting reticule (see Armed Assault). Hmm I wonder when they’d start producing specialized controllers for shooters such as these? (I’ll leave that on another rant).
Controls – 4.5
Gameplay – Instead of giving the player the old obstacle course lecture the game had in previous installments, COD4 starts off in the shooting range to introduce some changes at shooting at targets and using the melee attack, this time around using a knife to take down a target, where previously we rifle butt Wermachts in Europe. The main objective of the training level is to gauge the difficulty level best suited for the player. This time, a mock-up of one of the upcoming levels is provided and we have to take out all of the targets
Orienting oneself with the objectives marker is a bit disorienting at first since at times we may find ourselves looking for the target objective, only to find ourselves staring at a wall. That’s where the map comes into play. Allied AI in the single player missions are able to hold off on their own. However at times, the AI seems to be dumb and get themselves shot at easily by either side.
On the multiplayer side, Infinity Ward re-wrote their old multiplayer formula by adding several new features to it.
Now, there’s player customization. Aside from just having cosmetic changes to a player’s uniform and choice of armaments, they get to have the chance to pick several player enhancements called "perks". There are several perks to pick from when starting out in Multiplayer, and more to be added as we score more points while playing. There’s a limit of three perks to be added, and there are combinations to be made to create an effective unit to suit each player’s own style. For those who like to run and gun, a rapid fire perk is available and other perks such as the deep impact perk enables us to hit opponents behind walls. Other perks also help us prolong our stay in the field, such as juggernaut to give us more time to take punishing shots from enemies, or last stand and martyrdom that will give enemies a surprise. And another nice part is that Activision gives constant updates to the game
Gameplay – (for the first time I’ll be breaking the roof here) 6.0
A very well executed game worthy of the long wait. Kudos to Infinity Ward and Activision for giving FPS gamers something worth playing this 2007!
Intel(R) Pentium(R) 4 2.4 GHz or AMD(R) Athlon(TM) 64 2800+ processor or any 1.8Ghz Dual Core Processor or better supported
512MB RAM (768MB for Vista)
NVIDIA(R) Geforce(TM) 6600 or better or ATI(R) Radeon(R) 9800 Pro or better
2.4 GHz dual core or better is recommended
1024MB RAM (2048MB for Vista)
3.0 Shader Support recommended. Nvidia Geforce 7800 or better or ATI Radeon X1800 or better
Yup, I was surprised to hear this news regarding the merger of Activision, and Vivendi Universal over the weekend. Gamespot covered the details regarding this big union of companies. Posed to take on EA? Maybe. This should be a nice wake-up call for EA now that the developer/publisher of Diablo, StarCraft, WarCraft would be joining up with the makes of Call of Duty, all of those Tony Hawk Games and Guitar Hero, Doom, Quake, Spiderman and more. Vivendi (backed by Universal nonetheless) takes control of 52% of the company (they OWN Blizzard, AND Sierra) Hmm. FPS Check, Extreme Games Check, Strategy GameS – double check!! And the cost for the merger is a staggering 18.9Billion dollars to boot.